خرید و دانلود نسخه کامل کتاب Actionable Gamification: Beyond Points, Badges, and Leaderboards –  +  Pdf
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خرید و دانلود نسخه کامل کتاب Dynamic Détente. The United States and Europe, 1964–1975 – PDF
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خرید و دانلود نسخه کامل کتاب Game storming by Dave Gray Sunni Brown James Macanufo – + PDF

قیمت اصلی 94,500 تومان بود.قیمت فعلی 77,000 تومان است.

تعداد فروش: 61

Author:

Dave Gray Sunni Brown James Macanufo

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آنتونی رابینز میگه : من در 40 سالگی به جایی رسیدم که برای رسیدن بهش 82 سال زمان لازمه و این رو مدیون کتاب خواندن زیاد هستم.

  • زبان فایل : انگلیسی
  • نوع فایل : PDF

Imagine a boy playing with a ball. He kicks the ball against a wall, and the ball bounces back to him. He stops the ball with his foot and kicks it again. By engaging in this kind of play, the boy learns to associate certain movements of his body with the movements of the ball in space. We could call this associative play. Now imagine that the boy is waiting for a friend. The friend appears, and the two boys begin to walk down a sidewalk together, kicking the ball back and forth as they go. Now the play has gained a social dimension; one boy’s actions suggest a response, and vice versa. You could think of this form of play as a kind of improvised conversation, where the two boys engage each other using the ball as a medium. This kind of play has no clear beginning or end; rather, it flows seamlessly from one state into another. We could call this streaming play. Now imagine that the boys come to a small park, and that they become bored simply kicking the ball back and forth. One boy says to the other, “Let’s take turns trying to hit that tree. You have to kick the ball from behind this line.” The boy draws a line by dragging his heel through the dirt. “We’ll take turns kicking the ball. Each time you hit the tree you get a point. First one to five wins.” The other boy agrees and they begin to play. Now the play has become a game; a fundamentally different kind of play. What makes a game different? We can break down this very simple game into some basic components that separate it from other kinds of play.Imagine a boy playing with a ball. He kicks the ball against awall, and the ball bounces back to him. He stops the ball with hisfoot and kicks it again. By engaging in this kind of play, the boylearns to associate certain movements of his body with themovements of the ball in space. We could call this associativeplay.Now imagine that the boy is waiting for a friend. The friendappears, and the two boys begin to walk down a sidewalktogether, kicking the ball back and forth as they go. Now theplay has gained a social dimension; one boy’s actions suggest aresponse, and vice versa. You could think of this form of play as akind of improvised conversation, where the two boys engageeach other using the ball as a medium. This kind of play has noclear beginning or end; rather, it flows seamlessly from one stateinto another. We could call this streaming play.Now imagine that the boys come to a small park, and that theybecome bored simply kicking the ball back and forth. One boysays to the other, “Let’s take turns trying to hit that tree. Youhave to kick the ball from behind this line.” The boy draws a lineby dragging his heel through the dirt. “We’ll take turns kickingthe ball. Each time you hit the tree you get a point. First one tofive wins.” The other boy agrees and they begin to play. Now theplay has become a game; a fundamentally different kind of play.What makes a game different? We can break down this verysimple game into some basic components that separate it fromother kinds of play.

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